Ways of the Seven

MORE STUFF HAPPENS

AND THEN THEY FOUND A PORTAL TO ANOTHER DIMENSION AND THERE WAS A CASTLE AND IN THE CASTLE WAS DARIUS VENGEANT AND HE WAS PRETTY COOL AND SAID HE’D HELP AND THEN TELEPORTED EVERYBODY TO RAJANAPRA WHICH IS A DARJII CITY AND THEN THERE WAS A GOD BUT IT WASN’T A GOD IT WAS ONE OF ADRIAN’S LACKEYS AND SHE TURNED INTO A GIANT SPIDER AND THE FELL INTO THE OCEAN BUT DIDN’T DIE OH WELL

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The Ancient Ziggurat, Part the Third (WIP)

After making their way through the top levels of the temple, encountering a group of lizardfolk guards who were easily dispatched, the party reached the bottom level of the building, which was flooded to a depth of twenty feet but had a large pocket of air filling the remaining space. There were five large pillars emerging from the water, an a massive semicircular staircase seemed to rise from the floor towards a platform. Atop the steps was a massive structure of bone, blood and offal, a nauseous enlargement of the bone shrines the party had witnessed previously in Falconcrest. Before this altar, a large group of lizardfolk, including one of the large blackscale variety, are kneeling in supplication. They see a lizardfolk priestess shrieking in Draconic, the mark of the Seven painted in blood on her broad forehead. Next to her, bound in jungle vines, is Oracius Brunson. They stand beside a round pit ten feet in diameter, from which a terrible stench emerges.

Solovey translates the priestess’ speech: “Behold, kin-scales, the spawn of the Great Nameless Dragons, the blight of the earth made flesh. It hungers for soft-skin meat, and we give unto it, that his blood may salt our altar and his bones go to the great void of Their tomb. For Them, we slay. For Them, we bleed.”

After this, a hideous groaning murmur comes from the pit. The party decides this is the time to strike, and the elves attack first. They silently kill three lizardfolk with surprise slashes to the throat.

Oracius does not see the others approach. His heart pounding, he is overcome by a wave of emotion: rage, fear, desperation. Sudden strength that he has never felt before pulses through his body; claws sprout from his fingers, fur grows on his arm, and with a roar he tears himself free. In shock, he looks at his hands – and sees but soft flesh and fingers. The screaming lizardfolk priestess notices him with a start; without a second thought he leaps at her. The two struggle for a moment before he grabs her.

As Oracius and the priestess struggle, the elves and the party spring into full action, catching the gathered lizardfolk unawares. Shadows burst from Solovey’s fingertips as he envelopes two of the warriors in darkness. Stepping forward, Rhaleban fires a burning curse at a third lizardfolk as Mauryn launches an arrow into the crowd.

The priestess breaks from Brunson’s grasp. As she does, a horrible brown tentacle whips out of the pit and snatches a lizardfolk, dragging it into the pit with a gurgled scream.

The elves press their attack, sinking the blades into one monster and wounding another.

Rhaleban conjures from his rod the fires of Phlegethos onto the large black lizardfolk, coating him with burning sludge.

At that moment, from the pit emerges a hideous barbed tentacle. Gripping the slick stone of the vault, the monster pulled its offal-slicked body from the fetid pit. Its body is the size of a bloated warhorse, with three huge tentacles emerging from its bulk.

Screaming with rage and brushing the burning flames from its body, the blackscale deals a devastating blow to one of the elves, knocking him unconscious and causing him to sink into the murk.

Solovey gestures with his wand and barks an incantation, conjuring a flaming sphere in the midst of the lizardfolk. The blackscale, bleeding from the elves’ swords and badly burned, succumbs to the fiery orb. Satisfied, Solovey moves the fireball onto the tentacled monstrosity.

While the party fought the lizardfolk worshippers, the newly freed Oracius was locked in combat with the priestess who had held him bound. After exchanging blows and bursts of foul magic, Oracius, through a heroic expenditure of energy, toppled the priestess into the very pit that he was to be consigned.

Meanwhile, Rhaleban placed his warlock’s curse on the monster, then unleashed eldritch rains upon the two remaining lizardfolk, killing both.

One of the two remaining elves darted in front of the advancing monster, attacking it but missing. The monster quickly wrapped the hapless elf in its raking tentacles, brought him to its maw, and messily disemboweled him. It tossed aside the mangled corpse and turned to the party.

Just then, Oracius hurled himself off the top of the stairs, leaping towards the back of the monster. He plunges his short sword squarely through the monster’s hideous head, and the beast shudders and collapses.

As the party recovers from the ordeal, amidst the bodies of the fallen lizardfolk, they find a large strongbox nestled in the grotesque bone architecture of the shrine. In it, they find a sum of gold coins and a large black axe designed with a skull motif.

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The Ancient Ziggurat, Part the Second

After a day of unpleasant yet undisturbed travel through the marshy mangrove swamps, the party rested in a dry clearing. As they made camp, Oracius questioned one of the elven party, Lia’Thoran, on elven ways, curious about their culture after a lifetime in the city. He learned of their reverence for nature, their strong sense of tribal unity, and their martial traditions.

In the morning, the party traveled the remaining distance to the large depression in the swamp where the ziggurat lay. They broke into a large clearing where they saw the massive stepped pyramid, sunken at an angle into the mire of the lake so that only two and a half tiers emerged from the water. After a period of observation they noted the presence of lizardfolk guards stationed near the huge stone aperture at the top of the ziggurat, as well as a small company of lizardfolk patrolling around the citadel. The party approached the citadel from the back, hoping to avoid alerting the guards by the door. Rhaleban, who speaks Draconic fluently, tried to communicate with the patrol when it passed by them, hoping to intimidate the lizardfolk into standing down. However, the lizardfolk patrol split up upon hearing his words, with one member swimming towards the front of the ziggurat and the other moving to attack the party. The lone lizardfolk was easily dispatched, but the other had alerted the company of guards at the front of the ziggurat. The party, with their elven allies, swam across the deep still waters of the marsh before reaching the sunken ruins. On the slimy, vine-choked blocks of ancient stone, the party did battle with the lizardfolk guards, including a powerful blackscale brute and a swamp shaman. In the battle, one of the elves was toppled into the murky water and the massive blackscale moved to seize and drown the elf. Oracius, leaping from the ziggurat, single-handedly attacked the blackscale. The lizardfolk released the elf and grappled with Oracius, who struck at the beast again and again but could not bring it down. With overpowering strength the lizardfolk dragged Oracius beneath the water, and when the battle was finally won, he did not return to the surface.

The party, swearing a brief moment of remembrance for Oracius, had no choice but to sorrowfully continue into the maw of the ziggurat on their mission of cleansing.

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The Ancient Ziggurat, Part the First

After hours of exploring in search of the amnesiac girl the remaining party members stumble wearily onto the elven encampment, and are quickly surrounded by armed elven guards. After a brief negotiation between Mauryn Del Ver and the native elves, they are escorted to the outpost’s matriarch, Elde. To the great relief of the party, the amnesiac girl is summoned and presented unharmed by Merdarion, an elf introduced to the party as a representative of the Order of the Stars. Elde questioned the party as to their identities, and the story of Solovey and Adrian is told. Merdarion speaks on behalf of the Order, which he explains is an organization of elven sorcerers and druids who work to destroy “unnatural” menaces to elvenkind. He says that the Order is aware of the outbreak of the cult of Falconcrest, and that it corresponds to an increased instance of lizardfolk attacks and strange gatherings and rituals being performed. The elves wish the party to investigate a local ruin, a massive stone ziggurat which had, over centuries of abandonment, become overgrown with vines and half-sunken into the mire of the swamp. This place was a major center of occult activity among the lizardfolk, and the Order wished to act on the possibility that it was related to the occult violence in Falconcrest. In exchange, they offered to protect the amnesiac girl from harm, and work a cleansing ritual on her to try and recover some of her memory. The party, hoping to appease the elven captors and reasoning that information the girl’s memories could contain was worth the risk to themselves, set off with a company of elven warriors towards the ziggurat, into the lizardfolk-infested swamps beyond the forest stronghold.

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Into the Mists

The party awakens on the grounds of what is surely the Mistveil. They see Iika and Phthaesis standing vigil over them. The weather is extremely damp and rather silent, only the occasional bird cry breaking the relative calm. The Mistveil is not a jungle, but an extremely lush forest. Though not particularly dense with trees, visibility is very low due to a thick mists that hangs all throughout the woods.

Iika informs the party that the griffon is dead, but that they are probably in the realm of an elf city. The Ilinari clan should have an outpost somewhat nearby, and they should make their way towards it.

“We cannot accompany you,” she says. “Falconcrest is in grave danger. Acting in the interests of our master, we must return to they city. Our master greatly desires to meet with you and counsel, but due to his…exile…he is secluded and resides on a private demiplane. There are several gates to that plane scattered about the land; one of them is in the Mistveil. The demiplane, though, is very old, and our master merely terraformed it; he did not create it. We aren’t sure of the exact location of the one here in Mistveil. There are ruins somewhere within this forest, and it is up to you to find it. Ask the locals: If anyone would know the location of something within this forest, the elves would.”

Mauryn speaks up. “There are absolutely some ancient structures about. My people often camp in them. They have the architecture of the Darjii…”

“If you find the right ruins, within those ruins there will be a portal.”

“That’s very vague,” Oracius remarks skeptically.

“It is vague,” Iika agrees apologetically, “but it is all I know. Here.” She produces a seal. “This is the symbol of our Lord and his plane, and if you see it you will know you’re in the right place. My recommendation is to head that way,” she says, pointing. There was no point in giving directions like ‘North’, as it is almost impossible to navigate by the sun. However, with Mauryn, an elf native to Mistveil, the party isn’t too worried. With a word of luck, Iika and Phthaesis walk off into the fog.

After they have left, the party discusses them. “I don’t trust them,” Mauryn says. “This seems very shifty.”

“I agree,” Oracius says, “but I don’t know what we can do. Our hands seem tied on this issue.” The whole group agrees that the intervention of Iika and Phthaesis seems a little too perfect, a little too good to be true, but that they’ve done nothing but protect and aid the party. They should absolutely be wary, but for now they have no choice.

The group takes inventory before moving. They have five days worth of food – one day for each member of the party. They have about five hundred gold, nearly all of it Solovey’s. Each party member, other than the Amnesiac Girl, has a torch. Solovey and Mauryn have bedrolls, but no one else does. They head in the direction Iika pointed, Mauryn leading the way.

The party makes a slow pace through the forest for about half an hour. Eventually, Mauryn notices subtle changes in the wind. “Something non-humanoid has passed through this area recently,” he says quietly. The party draws their weapons. “How big is it?” Rhaleban asks. “I’m not sure…maybe the size of a large elk.”

“Look!” Rhaleban says, urgency in his voice. He points to a massive puddle on the ground that is vibrating as though with the steps of a giant creature. Bursting out of the forest, a massive, scaly creature charges. The party heard it coming, but was not prepared.

Solovey, quickest of the party, backtracks off the path they had been following and lets fly with blasts of ice rays. Two blasts strike the creature, which stumbles and stops mid-stride, immobilized. Mauryn fires an arrow at it, but it deflects off the massive armor plating of the beast. The creature thrashes impotently, still paralyzed by the ice spell. Oracius quickly approaches it and stabs it in the neck, dealing a bloody wound. Rhaleban also moves in front of the beast, curses it, and then strikes it with a powerful spell: Flames of Phlegethos. Sticky, burning matter erupt from his rod and splatter onto the beast, melting through its scaled armor and searing its tender flesh. The beast screams in terrible pain. The Amnesiac Girl stabs at the monster, but her blow glances off the creature’s armor. Solovey shoots it with a magic missile, striking it in the eyes. Now, bloodied and enraged, the beast rears up and whips his spiny, mace-like tail around, striking every party member that has gathered around it (all but Solovey) and knocking them to the ground. It then turns and sprints away.

“Fuck it!” Oracius yells from the ground. “Let it go!” Mauryn agrees. “The elves will feed us. Let’s just press on.”

The party continues along the path. After about an hour of travel, the group hears the sound or running water: A minor tributary of the Laun river. They follow the river for a time before Mauryn notices something amiss with the movement of the water and the trees on the opposite bank. He warns the party just before they hear a twanging sound, and then the sound of something striking the water. “Move back into the trees,” Oracius says quietly, and the party steps back from the bank and into the cover of the woods. Listening carefully, the party hears the sounds of numerous projectiles being shot, but can’t see anything. Mauryn then notices, and points out, that there are shapes moving under the water. The party sees reptilian heads poking out of the water, firing at the far bank.

Two reptilian figures emerge from the water and move menacingly towards the party. One is small and female, covered in small totems and wielding a staff with a skull affixed on the end. The other is mammoth, at least ten feet tall, and brandishing what appears to be a rotten log shaped into a crude club.

Solovey draws his wand fires ice rays at both figures, striking the massive Lizardfolk but missing the smaller of the two, his magic freezing the water where it strikes. Rhaleban follows suit and fires an eldritch blast at her. Hoping to pour on the attacks before they can ready themselves, Oracius warns the Amnesiac Girl to stay hidden before breaking from the cover of the woods and, using all his momentum, hurls a dagger at the small figure

The witch snarls and waves her staff. Twisting roots erupt from the water around Oracius and Rhaleban, turning the riverbank into a writhing morass of vines. The smaller reptile descends beneath the water and seems to swim away. The larger brute does the same, emerging on all fours, clambering onto the bank and swinging his club at Oracious’ head. Oracius, already immobilized, is injured badly and cries out in pain.

There is a buzzing noise and a large dart thunks into Mauryn’s neck. An alligator-like head with a long thin blow-pipe has appeared from the water, aiming a blowgun at Solovey and Mauryn, who still remain at the forest’s edge. A similar dart thuds into Solovey’s chest. They are poisoned. Arrows splash into the water from the far bank and the blowgunners flee beneath water. A burning numbness dulls both the wizard’s and the cleric’s movement. Mauryn draws his bow and fires an arrow into the hulk; enhanced by magic, the wound frosts over.

Solovey fires a magic missile at the monstrous Lizardfolk and strikes it directly in the temple. Rhaleban fails to eyebite the monster, and attempts to flee through the vines and water, but is struck by the beast’s tail, knocking him prone in the shallows.

Oracius rallies himself and flings a dagger into the lizardman before freeing himself from the vines. The beast roars and swings his club, striking the rogue again; it is only a glancing blow, but the already injured thug grunts in pain and is knocked backwards, nearly losing his balance amongst the clinging vines.

The mysterious female wizard lizardfolk reappears and causes a burst of poisonous gas to explode amongst Solovey and Mauryn, choking and nauseating them. Catching her second wind, Mauryn fires an arrow into the back of the hulking monster. Solovey, realizing the party’s desperate situation, conjures a flaming sphere upon the massive beast.

Only just recovering from being knocked to the ground, Rhaleban rises and, at point-blank range, casts Witchfire upon the ten-foot monstrosity. The monster’s eyes melt and its head bursts into flame, its skull collapsing inward like a rotted egg. His Fae Pact powers activated, the warlock teleports on the far side of the Lizardfolk wizard. Seeing a chance to flank his enemy, Oracius hurries through the tangle of vines, slamming his shoulder into her chest, stabbing her in the chest as she falls backward into the waist-high water. In an explosion of violence, he attacks again before she can react, slamming his Duelist Sword down into her side and ripping open a massive wound in her stomach, blood gushing forth and darkening the water.

Spitting Draconic curses, the witch regains her bearings, exploding a cloud of poisonous gas. However, with two foes upon her, she is forced to cast the spell at a specific distance such that Oracius, and not her, is poisoned; she misses. Seeing the situation is hopeless, she turns and attempts to swim away. Her defenses lowered, both Rhaleban and Oracius assault her. Oracius swings his sword at her fleeing form, but it isn’t necessary: Rhaleban has already incinerated her before the sword stroke falls.

Now out of immediate danger, the party retreats into the woods, though not before grabbing the witch’s dead form and looting both it and the monstrous Lizardfolk’s bodies. Eventually, the battle ends, as the party sees Lizardfolk corpses rising from under the surface of the water and floating downstream.

Just as the silence of the forest begins to fall again, the party notices with a terrible shock that the Amnesiac Girl is missing.

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Escape from the City, Part the Third

Adrian casts off his cloak – he is covered in unspeakable, twisted flesh, a grotesque parody of human anatomy. He glares at the party with a single humanoid eye – the rest of his face is a mass of gnarled skin.

The sky, which has until now been inky black, gradually fades into a giant black sphere on a blank white background. The sphere hovers above the dais. All around the party, the decrepit bones begin to stir, and skeletal hands reach towards the group.

Dozens of skeletal warriors arise all about the heroes’ feet. Quickly, Mauryn raises her sigil and turns a huge number of them, but there are so many that the skeletons continue to swarm, haphazardly slashing and beating with their arms. There is an explosion of violence as the horde of skeletons rushes in while the party simultaneously tries to beat them back. With a cry of “Protect the girl!” Oracius kills two of the undead, darting amongst the mass of bones and moving next to the Amnesiac Girl, trying to shield her. Solovey and Rhaleban both unleash blasts of magic, Solovey’s wand issuing fire while Rhaleban’s rod explodes with dark energy, each crumpling an undead form. As the group fights, they all notice peripherally that the gigantic black sphere is moving towards the dais.

Suddenly, there is a sound like ripping fabric, then one of rushing wind, and they all see that there seems to be a rip in space just outside the circle of skeletons. They see through it just a cloaking white mist.

“Can’t be any worse than here!” Oracius yells over the din of combat, while at the same time even more corpses arise and begin to pack in, seeming to try and prevent the party from reaching the rift. As the group begins to fight their way through the mass of undead, the Amnesiac Girl cries “Give me a weapon!” Oracius, standing next to her, quickly tosses her his old short sword, which she draws and unskillfully swings at the skeletons.

Rhaleban curses and destroys a skeleton, and, using his Fey Pact teleportation powers jumps through the rift, disappearing. Just after he does the rift begins to close, but another appears on the opposite side of the mob. Seconds after, there is the sound of igniting flame, and it seems as though space itself has been burned, and Solovey and Oracius, along with many skeletons, suddenly start plummeting downward through the ground and into inky white space. When the whiteness clears, the two see themselves being spat out of the black folds of the man who chased them originally. They are falling through midair along the cliff face of Falconhead Ridge. The masked figure that had chased them is tumbling through the air, fighting a hooded female figure wielding two short swords. Pitching through the air, Solovey catches a glimpse of another griffon riding frantically towards them, being steered by a man wearing blindfolds, Rhaleban also with him, trying to jockey for position and fire blasts at the dark man.

Back in the hellish world, Mauryn fights his way through the skeletons, grabs the girl by the waist and dives into the holes in space.

The blindfolded man begins trying to pull Solovey and Oracius on board, all of them grabbing for hands and feathers. Just after they get on board, they see Mauryn, still clutching the girl, spat forth from the folds of the black cloak of the man.

As the members try to get on board the griffon, the woman fighting the black figure slashes through his defenses and cuts his cloak in two. There is a scream and a dispersing of black magic, and then all that is left is a tattered cloak floating in the air.

The party scrambles onto the back of the griffon, and under the burgeoning weight, the griffon and its pilot plummets toward the earth. Large, wet leaves appear in a sudden rush, and as the griffon bashes uncontrollably into tree limbs, the party is shaken off. All are knocked unconscious.

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Escape from the City, Part the Second

The group decides to leave immediately and charter a griffon. The group arrives at a griffon aerie by early evening, called the Red Raptor. The Red Raptor operates officially as a trading post—for both thoroughly legitimate goods and questionably legitimate goods. Oracius has been through the place before, but the griffon tenders are a ragtag bunch and give him attitude regardless. In consideration of the city’s recent troubles, they’ve suspended booking any further flights. (During the conversation, Morrirane sneaks over to the eyrie and inspects a griffon.) The group presents the signet ring and brings up Solovey’s heritage to pull rank. Their conversation is interrupted by multiple psychic apparitions of Headmaster Masthar in the street, preparing an announcement as the city’s residents gather to listen.

Masthar’s apparitions warn the city of the underground cult, and the legion of gnolls gathering, with an urging to congregate and form an impromptu militia that he will lead, and board up their homes. In the case that evacuation is necessary, he declares, he will disseminate the instructions at a later time.

As the announcement concludes, the tenders bolt toward the griffons. (Griffons can comfortably ferry three regular sized humanoids; any extra riders bring the safety of the ride into risk.) Morrirane holds one last griffon in reserve as all the other tenders depart in haste. Oracius and Morrirane engage the last rider with intimidation and the group, all six, piles onto the remaining griffon, intending to send the griffon back toward aerie after they arrive at the Mistvale and leave the last tender to ponder his fate in the meantime.

While on the way down, the Amnesiac Girl notices that another griffon is following them. Mauryn turns the bird around; the griffon does not seem special, but Mauryn notices that the man is wearing a shining metal helm but who otherwise seems to be a dark black shape. Thinking it is the man with the mask the group saw in the sewers, Mauryn wheels it back to the Mistveil, intent on running. Both griffons go into a dive. Mauryn decides to head for an elven village, expecting she will be supported by the elves there, many of whom would despise the Falconcrest humans.

While diving, the man begins to catch up. Suddenly, the Amnesiac girl screams, and the group looks back to see that black tendrils are exploding out of the man’s body, and Mauryn sends the griffon into a nosedive. Solovey draws his wand while Rhaleban pulls out his newly bestowed rod. As the blackness closes in, Rhaleban fires off a blast of dark energy into the heart of the creature; Solovey, being whipped about by the griffon he is riding, misses as he fires bolt of magic. The black object suddenly expands, firing droplets of darkness onto the griffon. As they land, the droplets begin to grasp like hands with unnatural force. The Amnesiac Girl screams; Solovey grunts with pain and then notices that blood is beginning to flow from under his mask.The black figure suddenly shoots towards the group at unnatural speed. The griffon it had been riding is nowhere to be seen. Oracius screams for Mauryn to get out of the way; she attempts to pull the griffon parallel to the ground, but as it does the creature dislocates its wings. The monstrous blackness tries to grip the group, but Mauryn again, with incredible skill, pulls the griffon out of its path. As she rights the beast, she sees a third griffon flying towards them; it is moving with purpose and speed.

Before the group can get away, the entire griffon is engulfed in blackness. Each person within is engulfed in a horrific sense of panic, cold, and a sense of weightlessness. They lose a sense of time as they write in pain. Eventually, they feel the darkness recede. Before them, they see an endless sea of bones. Truly, every man who has died since the dawn of time could not make these many bones. The sky is black. Rising from the sea of osseous deliquescence is a titan ziggurat of hewn onyx (perhaps). Within this mass of non-euclidian spires, towers, and spikes, there is a massive staircase, climbing to a raised, jagged tower, upon which is laid seven massive obelisks, each graven with runes that burn the soul to read.

Standing calm atop this nightmare citadel are four figures, motionless: three in front, one on a raised dais behind. The three in the front look as follows, from right to left: A humanoid woman of unusual height and stature; her supple and comely body is clothed in black leather. On her face, almost bolted to her flesh and integrated with her normal skin, is a macabre mask that appears as an inhuman puppet. Above that rises a twisted head topped with seven gnarled horns of a pale color, and from her back rises bat-like wings. The second figure is a humanoid figure shrouded in mummy-like robes and wrappings, his face completely concealed by a large hooded cloak and a scarf. His eye sockets appear empty. The third person is the most human-looking member of the group. It is a man, who is dressed in strange leather arm that seems fitting with the theme of Cyclopean horror. His head is bald and covered in gruesome scars, and his ears are pointed. His face seems partially rotted: His cheeks are sallow and his nose seems to have crumbled off. His left is holding his cloak, and his right arm terminate in a bony, scythe like protrusion.

The final figure standing in the back is a humanoid figure. He is wearing Starfell Academy robes, with a large hood covering his face. As the group picks themselves up, the figure in the back cries, with incredible clarity:

Welcome.

It is Adrian.

He steps down from the dais. Oracius, Rhaleban, and Mauryn all step forward in front of Solovey and the Amnesiac Girl.

Speaking calmly, Adrian says “Solovey, you always were the one. Look at this man. Do you recognize him?” He gestures to the man with the scarred bald head. “He was transformed by the light I have discovered. He was Hugo Octavius. Once the son of a minor Valuan lord; now, a servant of God. A hand of the God himself! He wields power to change this world. I offered this power to you…and you rejected it. You chose to continue cutting your wretched life from the rock of this world.”

He pauses. “You will not need to die. Indeed, you will live forever. These three,” he said, pointing, “are my hands. You can be part of this inevitable power. You can be a part of that, Solovey. You can accept the only path that is before you, and know that I was the only one who could lead you down it. You can help destroy this imperfect wo “Only with you, Solovey! Only with you have I done the only things I have ever done that was worth anything. Only with you can I finally help the brittle, ancient pages of history crumble to meaningless dust. When we work together, we can wield a power greater than anything—the power to craft a new book of history, to say on page one, ‘Here there once was, then was not, but now will be.’ All you have to do is will it in your heart.”

There is a pregnant silence. “Once there was love between us,” Solovey stated quietly. “And now there can be only war.” l. “In the end, there will be no difference.”

Adrian casts off his cloak.

To be continued…

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Escape from the City

Having made up their minds to leave the city, the party decides to first warn Falconcrest of the incoming invasion from the Sehrgan Highlands by Adrian. While heading to the seers on Mage’s Row, the group sees a huge plume of smoke rising up from the plains and obscuring the sun. Additionally, the streets seem rather deserted.

When the group meets the seer, they ask if they can locate a person. The seer informs them that such a task is beyond his power, but that he knows someone in the Starfell Academy who might be able to help them. The group huddles up and discusses their plans. Oracius suggests heading into the Mistveil and seeking help from Mauryn’s people, the elves. Mauryn seems hesitant but agrees. The nameless woman says that she will accompany them, if that is acceptable to the group; Oracius promises to protect her and help her as long as she needs to, with Solovey pointing out that their goals are identical. Their path decided, the group asks the seer who it is in Starfell that can help them; the seer says that Headmaster Masthar, grandson of the founder of Starfell Academy (and whose name means “Fallen Star” in the High Elven tongue), is the one who could help. Solovey reacts with shock, as he of course knows Masthar. The group decides to go ahead anyway and just level with the Headmaster and tell him the whole truth.

When the group attempts to leave the city to go to Starfell, however, the gates are locked with armed guards there, telling everyone that a brushfire is approaching and that the city is under martial law and no one may leave.

The group decides that they will have Solovey talk to the guards with the other four acting as his escorts. Solovey talks with him and Rhaleban steps forward and bluffs him successfully, but their rudeness attracts more guards, who do not like him; however, they manage to make their way through the gates.

They reach the gates of Starfell and Solovey magically opens the doors. The group enters into a huge reception hall. It is completely empty, which Solovey knows is strange. He remembers where the administrative offices are and they scale a staircase up to them. When they reach the top there is a room with a vaguely humanoid golem with a quill. It welcomes them and Solovey asks to see the Headmaster. This extremely polite clockwork secretary tells them where to find the Headmaster after a brief conversation.

They enter the Headmaster’s chamber, where they find an elf – the Headmaster. He explains that he knew of some of the events. Solovey gives him The Book of the Seven and the Headmaster translates a passage, that the Seven covered the land once but were sealed away, and from time to time their corruption rises to the surface to pull others to release them. The Headmaster says he knows of the coming Gnoll invasion but can do nothing about it. The group grows angry and frustrated and demands he do something. He says that there are few he can trust. Those he can trust are fighting the fire – the fire is aggressive towards the city, that it is magic in nature. The group says he must try to help the citizens; he says anything is possible, and they demand he try. He has been incredibly depressed and mopey. The group seems to pull him out of it – he says “You have shown me that anything is possible, and that the coming darkness can be fought.” He promises to help them however he can. He will magically warn the people of the city that they must arm themselves and ready for battle. Mauryn asks him if he can lift the bounty on Solovey and Oracius; Oracius says that the fastest way into Mistveil is via the Griffon Eyrie, and they can’t use it with a bounty for them. Masthar says he’ll give them his seal, which should clear their way. He says it will help but he can make no promises. Solovey asks for a mask to replace his bandages. Masthar bestows him with a magic mask (functions as Amulet of Health +1 in mask form), Oracius with a magical sword (Duelist’s Short Sword +1), Rhaleban with a grim rod (Rod of Corruption +1) and imbues Mauryn’s bow with frost magic (Frostbow +1).

The group inspects their new implements, their determination refreshed by the gifts, and huddles together to discuss their next course of action.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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